Output publications

Scientific publications by ImTech4Ed partners:

Mavrotheris, E., Vekiri, I. Meletiou-Mavrotheris, M., Hadjithoma, L. Lazoudis A., & Rodosthenous, C. (2023). High school teachers’ reflections on the design and implementation of STEAM education scenarios in their classrooms. To be published in Proceedings of the 11th European Conference on Education (ECE2023), July 13-17, London, UK.

Mavrotheris, E., Vekiri, I., Meletiou-Mavrotheris, M. & Milopoulos, G. (2023). Use of Key Transversal Competences in the Context of STEAM Educational Scenarios: Secondary Education Students’ Experiences. In T. Bastiaens (Ed.), Proceedings of EdMedia + Innovate Learning (pp. 630-636). Vienna, Austria: Association for the Advancement of Computing in Education (AACE), July 10-14, Vienna, Austria (see https://www.learntechlib.org/primary/p/222558/).

Vekiri, I., Meletiou-Mavrotheris, M., Mavrotheris, E., & Rodosthenous, C. (2022). The design of a training program on immersive technologies in transdisciplinary STEAM education. In EDULEARN22 Proceedings (pp. 9804-9809). IATED (see https://doi.org/ 10.21125/edulearn.2022.2368)

Mat Sanusi, K. A., Iren, D., & Klemke, R. (2022, November). Experts’ Evaluation of a Proposed Taxonomy for Immersive Learning Systems. In Games and Learning Alliance: 11th International Conference, GALA 2022, Tampere, Finland, November 30–December 2, 2022, Proceedings (pp. 247-257). Cham: Springer International Publishing. https://link.springer.com/chapter/10.1007/978-3-031-22124-8_24  

Mat Sanusi, K. A., Iren, Y. D., & Klemke, R. (2022). Conceptualising immersive multimodal environments for psychomotor skills training. In M. Fominykh, & M. Aristeidou (Eds.), European Association of Technology Enhanced Learning (EATEL) 2021: EC-TEL Doctoral Consortium (pp. 89-95). CEUR-WS.org. http://ceur-ws.org/Vol-3076/ECTEL2021_DC_paper11.pdf

Sanusi, K. A. M., Slupczynski, M., Geisen, M., Iren, D., Klamma, R., Klatt, S., & Klemke, R. (2022). IMPECT-Sports: Using an Immersive Learning System to Facilitate the Psychomotor Skills Acquisition Process. In Khaleel Asyraaf Mat Sanusi , Bibeg Limbu , Jan Schneider, Daniele Di Mitri, & Roland Klemke (Eds.), Multimodal Immersive Learning Systems 2022 (Vol. 3247, pp. 34-39). CEUR-WS.org. https://ceur-ws.org/Vol-3247/paper6.pdf

Klemke, R., Mat Sanusi, K. A., & Rose, M. (2021). Immersive Game Technologies for Innovative Education: A Method for Experimental Interdisciplinary Technology Transfer. In Proceedings of the 1st Games Technology Summit : part of Clash of Realites 11th International Conference on the Technology and Theory of Digital Games (pp. 1-8). OPUS Würzburg. https://doi.org/10.25972/OPUS-24577

Mat Sanusi, K. A., Iren, Y. D., & Klemke, R. (2021). Immersive Multimodal Environments for Psychomotor Skills Training. Poster session presented at Sixteenth European Conference on Technology Enhanced Learning, Bozen-Bolzano, Italy. https://ea-tel.eu/ectel2021/ec-tel-2021-posters#1631716840040-9e123867-c283

Mat Sanusi, K. A., & Klemke, R. (2021). Immersive Multimodal Environments for Psychomotor Skills Training. In Proceedings of the 1st Games Technology Summit: part of Clash of Realites 11th International Conference on the Technology and Theory of Digital Games (pp. 9-15). OPUS Würzburg. https://doi.org/10.25972/OPUS-24577

Mat Sanusi, K. A., Majonica, D., Künz, L., & Klemke, R. (2021). Immersive training environments for psychomotor skills development: A student driven prototype development approach. In R. Klemke, K. A. Mat Sanusi, D. Majonica, A. Richert, V. Varney, T. Keller, J. Schneider, D. Di Mitri, G-P. Ciordas-Hertel, F. P. Cardenas-Hernandez, G. Romano, M. Kravčík, B. Paaßen, R. Klamma, M. Slupczynski, S. Klatt, M. Geisen, T. Baumgartner, & N. Riedl (Eds.), Proceedings of the First International Workshop on Multimodal Immersive Learning Systems : At the Sixteenth European Conference on Technology Enhanced Learning: Technology-Enhanced Learning for a Free, Safe, and Sustainable World. (EC-TEL 2021) (Vol. 2979, pp. 53-58). CEUR. http://ceur-ws.org/Vol-2979/paper7.pdf

Klemke, R., von Mammen, S., & Lorber, M. (2021). Preface: High Impact Trends in Games – AI in Natural User Interfaces. In Proceedings of the 1st Games Technology Summit: part of Clash of Realites 11th International Conference on the Technology and Theory of Digital Games (pp. ii-iii). OPUS Würzburg. https://doi.org/10.25972/OPUS-24577