Hackathon prototypes

Found 4 Prototypehackathons

Hackathon Project: Newton’s Laws

Abstract:

Short summary:
It is a physics based simulation that enables the player to explore the possible outcomes of
an interaction between two objects, based on their mass, speed and direction.
Goal:
Make Newton’s second law accessible and fun to experiment with. The student is able to
understand the correlations between the variables based on experimentation, rather than
through plain text based explanations.

Platform:
  • Mobile

Big Banger

Abstract:

The game is an AR physics-based puzzle game focused on education. Players need to
launch planets into each other by solving physics calculations based on the laws of motion
and receive a score based on how efficient they were in doing so. Going forward, the app
could easily be expanded with additional formulas, bonus missions and user-generated
content in the form of self-created levels.

Platform:
  • Mobile
  • Tablet
Target group: 14 -16
Additional links:

geAR

Abstract:

Students are invited to explore the properties of simple gear trains and try to understand them better, by experimenting with different combination of sizes and teeth count, using of 3 different gear types.The geAR application provides an AR projection of the gear train in motion, displaying the ratio and rotational direction of the cogwheels. After that, they are invited to make use of their knowledge and try to solve simple problems related to gear ratio, having the opportunity to check their answers through geAR.

Platform:
  • Mobile
  • Tablet
Target group: Middle school students learning gear ratio
Links:
Additional links:

Sir Kit’s Solar Power Trip

Abstract:

Sir Kit’s Solar Power Trip is an augmented-reality card game installation offering an overview of solar power through playful experimentation. The titular pompous mascot Sir Kit guides players through three minigames, each highlighting a different aspect of solar power: Solar cell functionality, solar’s sociopolitical context, and logistical dynamics of running a city on solar. Players interact by placing physical cards on a table and immediately seeing the results come to life on a game screen, accompanied by informative and entertaining narration from Sir Kit.
This 15-20 minute experience lets students learn about solar power in a fun and engaging manner, by combining the colorful aesthetics of a video game with the immersive, hands-on controls via the cards.

Platform:
  • Desktop
Target group: 14-16 year old students